Hitman 3 Update 1.05 – Patch Notes 3.30 on May 10th

The latest update for the game is version 1.05 and i f you have already installed it, you can find the patch notes below. It will be released on May 10th at 5pm GMT / UTC.

We wanted to give you a heads-up about the upcoming changes in Hitman 3 Update 1.05. The next patch for Hitman 3 will be available on May 10, and it will contain a number of improvements to the game, including: – A new mission, The Icon – A new outfit – A new location – New sandbox features – Improvements to the in-game menu – Tweaks to the weapon balancing – Various fixes to issues that have been reported by the community

Looking for the patch notes for the Hitman 3 May 10 update? No problem. IO Interactive has released a new 1.05 patch, and we have all the information about it.

Hitman 3 update 1.05 (1.005.000) is now available for download and installation. The file size is about 3.5 GB, depending on the platform. Today’s update includes new content, Season of Pride, and bug fixes.

Hitman 3 Patch Notes 1.05 (1.005.000)

New content

The Seven Deadly Sins Act 2: Proudly

The seven deadly sins in HITMAN 3 began in late March with the first act: Greed. HITMAN 3 players are invited to dive deeper into the mind of Agent 47 to explore the Pride Profusion Escalation and earn new items and a stunning costume! The announcement trailer for Pride gives you a taste of what to expect on the 10th. May be expected!

Pride season / May calendar

Also on the 10th. In May, we’ll unveil a new trailer revealing all the content that will be available in HITMAN 3 during the Pride season. We’ll see it on the 10th. first on Hitman’s official YouTube channel.

Community artists: Cartoon

We are pleased to announce that a new illustration by community artist Cartoonishly, aka V1deost, has appeared in the May patch notes for HITMAN 3.

We asked them to create five new pieces of art for this month’s patch notes, and we’re excited to showcase the creativity and talent of the Hitman community in a new way. You can find more Hitman fan art from Cartoonishly on Twitter and YouTube.

General updates

Challenges, Fix
We have fixed issues that were preventing players from unlocking the following challenges: Cleaning Up (Colorado), Electric Boogie (Marrakech, HBoS), Urine For It (Sapienza, Landslide), Estate Wines (Mendoza) and Got My Boomstick (Carpathian Mountains).

We also fixed an issue that was preventing the Bullet Train (Carpathian) trophy/achievement from being released.

Tasks in Notepad
We have fixed an issue that was causing completed tasks to show up as locked in the game’s Notepad. Previously, players had to save/load or restart a mission to see the exact tasks displayed during the mission, even if the completion status was tracked correctly.

Lighting Pass
We have solved and optimized several lighting problems in locations of HITMAN 1 and HITMAN 2. Only the ICA building and the City of New York did not adjust their lighting.

We focused on adjusting very bright reflections or glow, transitioning between dark and light areas, navigating/viewing textures in dark areas, and getting the expected look of reflections in screen space with these changes.

Boot Error
We have made changes to fix an issue that was preventing players from saving/loading when using items from HITMAN 1 or HITMAN 2. Essentially with a Load Failed error message asking you to verify that you have access to certain content.

NPCs ignore toilets
Toilets are now more attractive to people affected by the vomit poison. In other words: We solved the problem of NPCs preferring to use the trash can instead of the toilet to vomit. They will make more logical choices now.

Illustration: Cartoon

Ranking Percentile We have fully implemented a new feature on the detailed score screen that allows you to immediately see how your score compares to the selected ranking. You can also see the ranking of the most players in each mission.

Mini-Map Overlay
We fixed a minor visual issue where icons next to minicards and hints could overlap when viewing inventory.

Sieker 1 Out
We have changed the features of the Sieker 1 crush gun to fix a problem that prevented offline selection.

Taunton Sieker
We’ve fixed an issue that was causing the inventory images for the Sieker 1 and the Taunton Dart Gun to change places depending on what was unlocked and in what order.

Identical explosives We have revised the inventory images for ICA explosives to better match the in-game versions.

PS5 Game Help
We have fixed an issue that was causing fill-in-the-blank text to appear in some places in the PS5 game help. It had nothing to do with our cat.

Caught Bald
Agent 47’s bald head no longer protrudes from the top of the Arkian tuxedo suit.

Illustration: Cartoon

Featured Rewards for Contracts
We have cleaned up the Featured Rewards for Contracts task log and fixed some issues. A little background: At launch, the idea was that players would be able to enter into special one-time contracts to earn rewards for different stages (10, 20, 30, 40, etc.). However, it was possible to reach these milestones by repeating the same mission. This resulted in several interruptions in the progress of the task after returning to the intended structure, depending on the player’s level of progress.

Here’s what will happen with the release of patch 3.30:

– Players who have reached these milestones at the time of the 3.30 release will receive the corresponding unlockables. (Example: If you have currently completed 32/30 missions, but have no way to earn an unlock, in version 3.30 you will receive that unlock and mark the mission as completed).

– Incomplete Star Contract Award tasks will accurately reflect the number of Star Contracts achieved. (Example: If you played the same contract 29/30 times at startup, then in version 3.30 the job progression will be changed to 1/30).

The idea is that we want to keep the planned structure of these exams in the future, but not punish the players who followed the rules at the beginning of the game.

Parked Contract Counter
We fixed an issue where the first completed parked contract was not recorded in the Parked Contracts – Tracking counter, which could lead to progress violations.

Disconnect FC
We have fixed an issue that was causing players to disconnect at the end of the star contract. The signing of the contract was correctly recorded in the Featured Contract Tracker call log, but clearances that should have been granted were not granted.

We have made some changes to ensure that the correct beeps sound when new items are unlocked by unlocking skills, or when new difficulties for climbing appear.

Already registered
We have updated the error message that players receive when trying to log into their IOI account when they are told that they are already registered but cannot log in. Players are now invited to visit the IOI account website and register through their preferred platform. (This happened mainly to PC players who already had an IOI account, but were playing HITMAN 3 for the first time on Epic).

Xbox One Rendering Quality
We’ve added a rendering quality button to the Options>Graphics menu on Xbox One X and Xbox One S, allowing gamers to choose between high quality and high frame rate modes.

A brief moment
We fixed an issue that could cause in-game dialogue to continue after you activated the inventory wheel and selected an item to keep in your briefcase. It is assumed that the entire game pauses when players are in all inventory menus.

Call Filter
We have added a new option to the call menu that allows you to easily filter calls based on what you want to see.

Colorblind guard
We have changed the dialogue of the guard appearing during the hunt for 47 to more accurately describe the costume he is wearing. In some cases, the costumes evoke a dialogue that describes 47 in a Requiem costume.

Accurate aiming
When playing with a controller, you can now press the L1/LB button to activate the Marksman ability, which improves your aiming and slows down time. This was implemented as part of a major change for Nintendo Switch players, but it will also work for other controllers and platforms. The in-game UI and controller mapping will still show R2/RT as the default option for players not using Switch, but we’ve noted it here because the option will be available.

We have corrected a typo in the description of the Taunton dart gun. From theft to steel.

Tactical Turtleneck
We have updated the description of the Tactical Turtleneck suit in the inventory to remove the alternate text.

Poison Feather
We have updated the Italian description of Siringa Emetica a Forma di Penna ICA to better reflect that it is a device for eating and not for killing.

Stability Improvements
We have fixed issues that could cause the game to crash or become unstable.

We have updated the credits with the work done since the last patch.

Location changes: Dubai, UAE

7DS: Dubai
Exit We fixed an issue where the unique exit music from The Greed Enumeration was activated when leaving the Dubai location in non-DLC content.

7DS: Voice of Greed
We have made a change so that the dialogue about the greed count is no longer read aloud when players skip the last scene.

Sound Carpet We fixed an issue that was preventing the carpet sound effects from playing in Dubai. There was nothing wrong with the carpet itself, but 47 did not touch the carpet properly.

Change of location: Dartmoor, England

Best Intentions
We corrected a typo in the title at the end of the story about the mission Resources, Motives, and Possibilities. We won’t give too much away, because these are spoilers.

Left In Suspense
Fixed an issue where Agent 47 could get stuck jumping over walls in Dartmoor, especially near the trophy room.

Illustration: Cartoonish
Hang up
We solved a problem where the phone in the lawyer’s office was always hanging up.

My room
We fixed the problem that 47 could be seen through the wall in Alexa’s room.

Change of location: Berlin, Germany

No Berlin-specific patches this month].

Change of location: Chongqing, China

A Very Careful Lady
We reinforced some walls in the restaurant so that NPC 47s can’t see through certain walls.

Paper City
We fixed a problem that made some buildings in the background of Chongqing look like they were made of paper or not connected to each other.

We have removed the waterproof coating from the Raver suit, the Futo suit, the Freedom Phantom suit and the Lynch suit, so that they will look wet when it rains in Chongqing. The same goes for the head of the 47.

Illustration: Cartoon

Apartment Stalkers
We fixed some small holes in the walls of the apartment stairwell that allowed eagle-eyed NPCs 47 to observe illegal activities. They could probably see him doing legal acts as well, but no one reported it as a problem.

Inside Rain Out
We have changed a few things so that players no longer hear rain and traffic noise in certain areas of the Chongqing facility.

Change of location: Mendoza, Argentina

The villa? Up here.
We changed the gutters on the roof of the villa so they are visible from all sides.

Sniper rifles are now considered illegal to carry in any outfit in Mendoza to suit all other places.

Illustration: Cartoon

Location changes: Carpathians, Romania

Incredible Proloff
We changed some of the parameters of Proloff’s saucer so that players can get a silent killer rating at all three levels.

Sieger 300 Arctic
We have changed the image of the standard model of the Sieger 300 Arctic to better reflect the silencer on the rifle.


Change of place of inheritance HITMAN 1 and HITMAN 2

Marrakech: Prisoner of Zaydan
The bag is put back on the prisoner’s head.

Sapienza: Solo Personale Autorizzato
We repaired the panel on the door of the cave tunnel that was only visible when the door was open.

Sgail Island: Washing Clay
We have updated the description of the Janus Past Ghost challenge to correctly spell Sophia Washington.

Virtual reality (PS VR)

Matching fonts We have adjusted the colors of the fonts to make them more readable against the background color.

We fixed several issues that led to missing textures, visual issues, and other graphical issues in the environment when playing in PS VR.

Changes specific to platform: Switch

Performance Mode
We’ve added a switch to enable performance mode at 720p/60fps instead of the default 1080p/30fps.

Precision Shooting
We’ve added constant aim to the L Button on the Nintendo Switch. This improves aiming and slows down the time it takes to fire a sniper rifle with the Marksman perk, which is especially useful for Sniper Assassin game mode and some story missions. The game’s user interface and control maps will certainly show this.

A useful tip: You can switch, hold down the button or press ZL to aim the weapon. Look for the Toggle Target option under Options>Game>Weapon Target. Note that this does not affect the 47’s aiming when he throws; the game must keep the button pressed to move the arc of the 47’s throw.

Dubai Demo
We’ve added a new 10-minute trial for all Nintendo Switch players to experience the new achievement mode in the game’s first level, Dubai.

Platform specific changes: Stadium

Muted audio
Fixed an issue where dialog and gunshots were muted when Dubai was chosen as the default launch location.

State where
We have added a place name in the game (Dubai, Dartmoor, etc.) to state captures.

Savegame Consistency
We have made changes to ensure game consistency with savegame files containing elements unique to each game in the trilogy.

Source: IO Interactive

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